GROUNDBREAKING

Amsterdam · One room, three jobs

PARALLAX

A sealed room in Amsterdam you can light, rig and lock, with one wall that shows anywhere. Shoot it, stream from it, or rehearse your tour in front of it.

BOOK A FREE WALKTHROUGH

30 minutes, no commitment. See your brand on the wall.

§1 · The room

A black boxwith a horizon.

Most black boxes give you nothing, and that is the whole point of them. Seal it, light it, rig it, and build whatever the job needs. This one gives you one thing more: a wall that shows anywhere you need to be.

§2 · Three modes

One room.Three jobs.

The room does not change. What you come here to make does.

Livestream

No audience. That's the point.

Comms teams · Brands · Agencies

  • Town halls, product launches, investor days, panels, and podcasts that need to look like something.

  • The wall is the set. Change the world between segments instead of between days: no scenic build, no truck, no repaint.

  • Because there are no seats, there are no sightlines to protect. Every decision in the room serves the camera.

§3 · The wall

The backdrop is a screen.The screen is anywhere.

You shoot on a real stage in front of a wall of LED showing a living, moving world. The camera sees it in true perspective, so what's on your monitor is the final image.

01 LED VOLUME02 CAMERA TRACKING03 REAL-TIME ENGINE

How a shoot runs

01

BRIEF

Send a mood board, a script, or just a feeling. Fifteen minutes on a call is enough to scope it.

02

WORLD

Pick a ready-made environment or we build yours. You approve the world on the wall before shoot day.

03

SHOOT

Walk in at nine. Change countries between takes. Wrap with the backgrounds already in the can. No post round-trip.

What people put on it

01

Social content days

A month of content in one day. Ten backdrops before lunch, zero company moves.

02

Brand films & commercials

Locations that would blow the budget, in camera on day one.

03

Music videos

Worlds that don't exist yet, rendered live behind the artist.

04

Product & e-commerce

One product, every setting. Consistent light, infinite context.

05

Interviews & talking heads

A backdrop that says something, not a grey office wall.

06

Livestreams & town halls

A set that changes between segments, built for the camera, not a crowd.

Three levels

Start where you are.

The wall runs at three levels. Nobody starts at the deep end, and nobody has to stay in the shallow one.

Start here

Content day on 2D plates

Your first step into the space.

Filmed and photographed backdrops on the wall: golden hour, city night, clean infinity. No tracking, no game engine, no learning curve: our operator drives, you shoot. Built for social teams, interviews and first-timers. Half or full day.

Rates on request

Custom shoot on 2.5D plates

Depth without the deep end.

Layered plates with real parallax: the background shifts naturally with your camera moves. The sweet spot for commercials and music videos that need to feel big without a full 3D build.

Rates on request

Full virtual production, tracked 3D

The deep end, when you're ready.

A live Unreal world locked to your lens: camera tracking, virtual scouting, calibrated color. Film, episodic, the impossible shots.

Rates on request

For the technical crowd

LED wall

15 × 5 m, curved

Pixel pitch

2.9 mm

Tracking

Mo-Sys StarTracker

Engine

Unreal Engine 5 / nDisplay

Render nodes

4× RTX-class

Color

ACES pipeline, calibrated

§4 · Shot on the wall

parallax.usecase · 3/4

Film & episodic

Final pixels in camera. No green spill, no comp round-trips.

parallax.usecase · 3/4

Commercial

Three locations before lunch. Same crew, same floor.

parallax.usecase · 3/4

Livestream

A set that changes between segments. Built for the camera, not a crowd.

§5 · Book the studio

Come stand on the stage.You'll get it in five minutes.

Let's build cool shit together